关于这款游戏 About
这是什么
一个在浏览器里直接玩的齿轮解谜小游戏,不需要下载、不需要账号、没有内购。潮汐镇的钟停在 00:00 已经四十年;你接手阿婆的修表铺,客人送来的每一块表都停在一个具体的分钟上,修好一块,镇上的钟就走回一分钟。
怎么玩
点一个齿轮,它顺时针转 90°,与它咬合的齿轮反向转 90°。把所有齿轮上红色的缺齿转回正上方十二点,这块表就修好了。盘面每转四次回到原地,所以每一局都能算出最少需要几步 —— 游戏里的「最少步数」是当场用广度优先搜索算出来的真值,不是关卡生成时随手记下的点击数。
- 盘面有 3 到 7 个环轮;6 个以上会多一个与每颗环轮都咬合的中心轮。
- 从第十九块表开始,会出现「锈死的轮」:点不动,但会被邻居带着转。
- 评价按最少步数给:等于它得 S,多两步得 A,多五步得 B,再差得 C。
- 每天有一单给三倍铜油;连续回来的天数、修好总数、S 次数和买齐的工具,用来解锁特殊表。
规模
- 主表
- 二十四块
- 特殊表
- 五块
- 图鉴
- 29 格
- 章节
- 四章
- 结局
- 两个
- 存档
- 本地一份
四章依次是「停摆」「习惯」「那一夜」「阿婆」。两个结局是「让钟走」和「让它停」,没有好坏之分,只是你愿不愿意替阿婆做这个决定。二十四块表按 00:01 到 00:24 排,每块表有主人、停在几分,以及修好后留下的一句关于主人那一刻的记忆。
这些数字都不是宣传口径:它们在源码里逐条对得上 —— 表、章、结局在 src/data/watches.js,齿轮规则与最少步数在 src/game/engine.js。仓库的审计脚本会真的生成 720 局盘面,逐局验证「一定可解」且最少步数算得对,跑不通就构建失败。
谁做的
由个人开发者制作,发行主体 alphaBETA DEV,属 GameStrategists 第一方游戏系列。文本、界面与页面结构为本站原创。
插画与虚构声明
站内展示的七张图 —— 店招、四张章节图、两张结局图 —— 都是 AI 生成的插画,不是实机画面,也不是真实照片。潮汐镇、镇上的人、送表来的客人和那件旧事都是虚构的;请不要把剧情当作真实人物或真实事件传播。
声音
界面音由 WebAudio 现场合成,没有外部音频文件。标题栏右侧有「声 / 静」开关,静音状态记在你的本地存档里。
What this is
A small gear puzzle that runs directly in the browser: no download, no account, no purchases. The town clock of Tidehaven has stood at 00:00 for forty years. You take over your grandmother’s watch shop; every watch a customer brings in has stopped at a particular minute, and every repair moves the town clock back one minute.
How it plays
Tap a gear and it turns 90° clockwise; every gear meshed with it turns 90° the other way. Get every red tooth back to the twelve o’clock position and the watch is repaired. Because each gear returns to where it began after four turns, the puzzle of every board can be solved exactly — the “fewest moves” figure the game shows is computed on the spot by breadth-first search, not a number copied from level generation.
- Boards hold 3 to 7 ring gears; from six rings upward a centre gear appears that meshes with every ring.
- From the nineteenth watch, seized wheels appear: you cannot turn them, but neighbours drag them around.
- Grades follow the exact fewest moves: equal is S, +2 is A, +5 is B, anything worse is C.
- One order each day pays triple brass oil. Streaks, repairs, S grades and upgrades unlock the special watches.
Scope
- Main watches
- 24
- Special watches
- 5
- Atlas
- 29 slots
- Chapters
- 4
- Endings
- 2
- Saves
- local only
The four chapters are Stopped, Habit, That Night and Grandmother. The two endings are “let the clock run” and “leave it stopped”; neither is the good one. The twenty-four watches run from 00:01 to 00:24, each with an owner, the minute it stopped at, and one line left behind about that moment.
None of these figures is marketing copy: each one maps to the source — watches, chapters and endings in src/data/watches.js, gear rules and the fewest-move solver in src/game/engine.js. The audit script in the repository generates 720 real boards and checks, board by board, that each one is solvable and that its fewest moves are correct; if it fails, the build fails.
Who made it
An independent developer, published under alphaBETA DEV as part of the GameStrategists first-party series. The text, interface and page structure are original to this site.
Illustrations and fiction notice
The shopfront, the four chapter images and the two ending images — seven in total — are AI-generated illustrations. They are not screenshots of gameplay and not real photographs. Tidehaven, its people, the customers and the events of the story are fiction; please do not repeat the story as if it described real people or real events.
Sound
All interface sound is synthesised live with WebAudio; there are no external audio files. A sound / mute switch sits in the title bar, and the setting is kept in your own local save.